GRIECHENLAND - Narrative zur Bekämpfung von Radikalisierung
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Digital campaign on cyber violence
In the campaign, they emphasize the critical importance of consent, both online and offline, to educate the public about consensual online communication.
The campaign "X Them Out – The Black Map of Athens" was designed to identify and expose hidden criminal activity related to racist attacks occurring in public spaces across the city.
Gender Alliance Initiative and the Hellenic League for Human Rights present two young people are portrayed to "play" with gender stereotypes and deconstruct them in a humorous and contemporary way.
The campaign "Is it racism?", created by Generation 2.0 for Rights, Equality & Diversity in collaboration with Solomon, invites us to broaden our understanding of racism in order to begin to cultivate a culture of actively doing the work to challenge the racism we encounter in our daily lives.
PRACTICE project
Preventing Radicalism
through Critical Thinking Competences
PRACTICE aims to develop an EU-wide continuing professional development (CPD) programme for teachers focussing on promotion of social, civic & intercultural competences & critical thinking of secondary school students.
Communication with Greek Partner:
Email: kmop@kmop.eu
CULTURAD is a European project focused on strengthening European cultural and creative practices to empower youth participation in civic life and address the risk of their radicalization.
Communication with Greek Partner:
Email: info@symplexis.eu
Development of online platform to host the digital cards and online support database.
RADICAL GAME cards
The digital cards will be developed for the digital environment including multimedia content and interactive resources
Online support
Online support network development including a list of support services such as psychologists, social workers, online counsellors and counter-radicalisation narratives
Social Media
online social media challenges will be developed for the digital environment including multimedia content and interactive resources
Transforming the Radical Game into an interactive online experience
WP3- Digitalization of Radical Game through platform, digital cards and online social media challenges